Dragonmaster

Lore
The Dragonmaster is the pinnacle of self-discipline and martial arts. Dragonmasters shrug off the need for man-made weapons and instead rely on the only weapons the Creator gave them—their hands and feet. After years of intense training, a Dragonmaster earns the special favor of the Creator’s greatest natural creation: the dragons. Bestowed with the ability to temporarily change their physical form into the very image of a dragon, a Dragonmaster dances between the two worlds, harnessing his great self-discipline to fight as a human until this immense power is granted.

Description
A Dragonmaster is a singular DPS class that focuses on strings of combos to build up his damage output over time. When combos are successful, the final moves in the chain have huge bonus damage applied as Qi, an invisible energy that can pierce any and all barriers, including magical ones. Stringing combos together proves self-discipline and skill to the Dragon Council, encouraging them to bestow upon the Dragonmaster the ability to switch into his Dragon Form [somewhat customizable?], in order to further increase damage and harness Fire [customizable element?] as an additional weapon.

Gameplay
Dragonmasters have a resource called Discipline. They are able to start their combos from the beginning of any battle, and at any point in combat. Once inside a combo, however, they cannot move outside that combo or they will lose the damage modifiers that have been building, forcing them to start over. Combos completed successfully, depending on length and complexity, will build their Discipline over time. When their Discipline caps out, they will be able to switch forms to maximize damage output.

Mechanics

 * Keyboard holds hotkeys for all your Strikes
 * Only initializers are lit by default
 * Once a Strike hits an enemy, a timer starts
 * Strikes light up certain other Strikes
 * If a Strike hits an enemy before timer hits zero, it resets
 * Based on last Strike, new Strikes light up
 * Each reset, timer gets shorter and shorter
 * Five successful, consecutive Strikes makes a Kata
 * Final Strike of each Kata adds Qi and ignores armor
 * Each successful Kata adds to Discipline meter
 * Discipline decays, which encourages fighting
 * Maxed out Discipline allows player to trigger Drake Form
 * Drake Form adds Fire DMG to all Strikes
 * Drake Form also adds a couple additional spells
 * Players can extend Drake Form with more Katas

Monk Strikes
Drake Form Spells
 * TODO
 * TODO
 * Launchpad: Use wings to leap into the air and land a far distance away.
 * Bad Breath: Breathe fire over a conal area in front of you for a couple seconds.
 * Flame Hug: Grab an enemy in a bear hug and melt their face.