Bloodhunter

Lore
A Bloodhunter is a voracious warrior who has learned to harness his internal rage through his own blood, carving ancient runes into his skin to tap into powers little understood. Strengthened by the mystical effects these runes have on his body, a Bloodhunter can harden his flesh to take the brunt of an enemy’s attention, empower himself with vicious fury, or enhance the weaknesses of his enemies through their own blood. Regardless of what runes the Bloodhunter chooses to employ, he is an immense force that cannot be easily defeated.

Description
The Bloodhunter is a powerful DPS class, with the secondary ability to tank. As damage dealers, Bloodhunters play a solo game with few abilities that benefit others, through debuffs. They rely on relentlessly striking their foes to keep feeding their bloodlust. As tanks, Bloodhunters have immense hand-to-hand skill, allowing them to parry and counterattack enemies, which infuriates them and generates threat. A Bloodhunter’s debuffs simply enhance weaknesses already inherent in the enemy, and understanding these weaknesses gives him the ability to manipulate and further anger his target.

In town, amid the safety of his brethren, a Bloodhunter can wipe his flesh clean of his runes and carve new ones. These runes can provide a large range of individual benefits in battle. Some of them add physical toughness so the Bloodhunter can take or deflect more damage, some add bonuses to his already formidable fighting skills, and some add passive effects.

Gameplay
Bloodhunters build up Rage over time, spiking when attacks successfully land, with some spells giving the ability to add bursts of Rage when needed or desired. The anger builds up pressure and needs to be released, or the Bloodhunter starts taking damage. Certain spells and skills utilize the Rage is a gameplay resource and helps keep him healthy. Debuffing and causing more damage is the primary form of release for a tanking Bloodhunter.

Mechanics
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Abilities
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Spells
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